viability: Ok i understand that the cutscene is broken now my bad. its definately viable. i think having some sort of collider that stops you going of screen would be good since its a bit awkward.
presentation: the manual resolution you set makes the itch page scale really weird and in a way that is not good. i have to change my browser resolution in order to have the entire game on screen...
theme: none of the art is in so i feel like i can't really give any thoughts on that sorry!
engagement: i understand this is the skeleton, and i do think it will benefit from having the art in, but i also feel like there isn't really anything to explore or other interesting elements that warrent the map to be as big as it is with as many ways to go, since its a fetchquest game as it stands. some kind of enemy or other objective might help. i know theres also some dialogue and story as well so maybe that too!
Viability: The game is definitely playable and has a core loop of collecting the flowers and taking them to the red finish flag! There could obviously be more of an end to the game, but a core loop is there!
Presentation: There are no written rules, but the objective of the game is clear: to collect an object and leave. The elements work well and can be navigated pretty easily. I think once the cutscene is added and the illustrations are in, an objective for the game will become clearer to the player.
Theme: I can definitely see an alien/space style theme in the project (I know they are just Unity Playground presets), but I think you could definitely do something with this theme if you wanted. Again, once that cutscene at the beginning is added, I feel like a clear theme can come through.
Engagement: I did feel engaged in the game! It's simple enough to grab my attention and quickly understand the objective, and I think once you add your own illustrations to the game, it'll look so, so good!
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viability: Ok i understand that the cutscene is broken now my bad. its definately viable. i think having some sort of collider that stops you going of screen would be good since its a bit awkward.
presentation: the manual resolution you set makes the itch page scale really weird and in a way that is not good. i have to change my browser resolution in order to have the entire game on screen...
theme: none of the art is in so i feel like i can't really give any thoughts on that sorry!
engagement: i understand this is the skeleton, and i do think it will benefit from having the art in, but i also feel like there isn't really anything to explore or other interesting elements that warrent the map to be as big as it is with as many ways to go, since its a fetchquest game as it stands. some kind of enemy or other objective might help. i know theres also some dialogue and story as well so maybe that too!